11/11/2023 0 Comments Tooth and tail secret ending![]() ![]() ![]() Clearstream Rapture - Formula is in Cuprum Floorįind a way to resist the stone of madness.Clear Muddy Water - Formula is in Ferrum Floor.Place Waterhold Jewel on pedestal to unlock path to 2F behind blue seal, crafting it will require to explore previously sealed rooms/books in lower floors, and new area in disposal sector 1F to find Formulas, clues and materials for them.Get behind Red Seal in Disposal Sector 1F by using Eternal Flame on lantern near. Look for Paracelsus's research in the Disposal Sector. Go to the Disposal Sector to gather homunculus materials.įollow Alma to the Disposal Sector basement.įight Gold Transmuted Beast S, Gold Transmuted Beast T, Gold Transmuted Beast C. You can come back to Alma to change this later. Soul Resonance Elixir provides Power 25% to the party, Elemental Rejection Elixir provides Type Resistance 25% to the party and Elixir of Insight provides Intelligence 25% to the party. This buff changes depending on which elixir you apply to Munc. Munc's Support, a new party wide battle stack that affects the Tower Argentauri area including the related Another Dungeon released at the end of the chapter as well as Alchemic Furnace. Go to Alma's room in the Argentum chamber. Go and talk to Ratchett in Palsifal Palace.ĭiscuss what you've learned at the Tower Argentauri.Ĭollect the three elixirs in the Cuprum area and bring them to Alma. Return to the entrance to the Dimensional Vortex. Leave the room and check on the building. And what awaits them beyond is a mysterious building. Boss battle with Lv? Chaos Ogre.Īldo and Nona decide to jump into the pillar of light. You can also craft Catapult and upgrade it up to Level 3 using materials from Mysterious Vortex AD - Thundering Fortress.Īfter this step, you can lure in Mysterious Chaos Ogre HARD. Rest Stop and Inferno Crossbow are unlocked by default. You can set up Counterattack Equipments for this fight. To initiate the battle, select "Lure the enemy." Thundering Fortress paths will be available in Mysterious Vortex AD upon completion.īoss battle with Lv? Mysterious Chaos Ogre. You can revisit Thundering Fortress - Collapse and Thundering Fortress - Gathering Storm in the Records Room in Spacetime Rift. Finally, select "Sleep until tomorrow.".Head to the Thundering Fortress - Central Base for another cutscene.Head to the Defense Base and proceed to the Catapult Base for another cutscene.Head to the Central Accessway to initiate a cutscene. ![]() Talk to Orleya back at the Central Base.Uncover a hidden path there and proceed to War God's Throne to initiate a cutscene.Then, talk to another soldier at the Central Gate.Talk to the soldier highlighted in the exit of Central Base.In order to progress this step, select "Discuss with Nona." If you choose to skip any step below and go straight to "Sleep until tomorrow.", it will lead to the Bad Ending Fight is immediately over once 50% of its HP is depleted. Investigate the history of the Thunder King.īoss battle with Ogre Grunt x 1 and Ogre Scout x 1.īoss battle with Lv? Chaos Ogre. You will be unable to switch party lineup and to switch between maps for a while.įind an entrance from the Dimensional Vortex. In addition, the other way to change difficulty is to go to the Time Whirlpool next to Arat: Maze Village and select any pillar of light which will prompt if you want to go the location or change difficulty level.Īldo and Nona decide to jump into the pillar of light.While in the record, you can go to the quest menu and adjust difficulty. After you have completed the story, the method to change difficulty is to go to the records room in Spacetime Rift after completing chapter 1 and relive one of the 2 associated records.It is not required for you to beat the (HARD) version of the boss.Ĭhanging Difficulty After Quest Completion True Ending: You have identified the rift showcasing the alternative ending and have fought a tougher version of the story boss at Arat: Maze Village using Arat Battle Equipment.In addition, Aldo and Nona will have some regrets about the ending. Good Ending: You have completed the chapter and the questline is considered complete but you will not be able to obtain all potential rewards.Bad Ending: You see more of what would be the worst possiblity would result in but time will reset and bring you back to an earlier point.In Wanderer in the Vortex, each numbered chapter has a potential of 3 endings Bad Ending, Good Ending, and True Ending. The End of History requires chapters 4, 5, and 6 to be completed. Kingdom of Magic, Cochlea requires chapters 1, 2, and 3 to be completed.Ĭhapter 4-6 can be played similar to Chapter 1-3 in where you can complete in any order as long as you have completed Kingdom of Magic, Cochlea and any other quest requirements. While the Prologue is required to start, Chapters 1-3 can be completed in any order though Chapter 3 requires completion of IDA School Part 2. ![]()
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